Most of the combat is about avoiding enemy attacks and discovering the openings where Thora can do damage. The light attack has a two-hit combination but other than that no attacks can be strung together. The combat is relatively simple with one light attack and one heavy attack. The boss battles open up once their corresponding runes are discovered.
These power-ups can bolster health, damage, speed, and give other abilities but are limited in uses. Each level are has optional objectives like finding the golden apple to raise the Thora's health or a shrine which gives her a power-up. The traversal levels consist largely of environmental puzzles which players must pass in order to find the rune used to unlock the boss battle. These bosses can only be accessed by traversing their corresponding levels (each boss having two levels with the exception of the first). The game has an overworld consisting of 9 unique locations and 5 bosses, the Jotun. The game was also successfully Greenlit by Steam's community. The Kickstarter was a success and was able to accrue $64,265 in donations from 2,299 backers. In essence, Jotun as a video game feels more like a vehicle to deliver the artistic talents of its developers. Unfortunately, this simply serves to drive home just how mundane the gameplay is. On July 21 2014, William Dube launched a Kickstarter to fund Jotun's development and self publishing costs with a goal of $50,000. Jotun: Valhalla Edition feels like the product of ambitious artists and sound designers who had a vision for their world and executed it nigh-flawlessly.
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Originally released on PC in 2015, the game was brought to PS4, Xbox One and Wii U in 2016 as Jotun: Valhalla Edition featuring a new boss rush mode called Valhalla Mode for extra challenge.
The game focuses on the balance between atmospheric exploration and ferocious combat. Jotun's core loop revolves around collecting Runes to summon and fight the Jotun, gigantic Norse elementals. Jotun is a 2D action exploration game where players control Thora, a Norse warrior who has died an inglorious death and must face the challenges of Viking purgatory to prove herself to the Gods and enter Valhalla. If Thunder Lotus had constructed more of these encounters, or simply filled the gaps between with something a little more exciting, the result would have been far greater.Overview Thora, the Norse warrior protagonist. It’s taxing, but feels like a pure distillation of the game – a highlight reel, if you will. Jotun may only last a handful of hours, but could have done with more character progression beyond a tiny grimoire of spells and an elongated life bar.įor those who connect with the game’s combat, Jotun’s Valhalla Edition has an ultra hard rush mode in tow, pitting you against an amped up roster of giants. Although each has its own use, they don’t exactly open the door to a bevy of tactical options. While Loki’s gift summons a decoy, the other three grant a burst of health, improved movement speed, and attack power. The only upgrades players receive during their adventure are four magic abilities, each with a finite though replenishable stock. With a basic two-hit combo, heavy attack, and dodge roll, she’s serviceable yet lacks versatility. Sure, your enemies will occasionally land a cheap hit, but for the most part it’s a fair fight.Īlthough an accomplished warrior, Thora doesn’t hold a candle to Kratos. However, the hallmark of a class boss battle is being able to detect a certain flow, dancing to the rhythm and waiting for just the right moment to strike. Needless to say, Jotun is far from a cakewalk.
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Whichever god you decide to take on, they’ll make full use of the arena, spawning lesser enemies while blocking certains routes and pelting you with projectiles. Their frightful appearance is matched only by their hulking stature and brutal attack patterns.
The bosses aren’t strong enough to mask its shortcomings yet do a fantastic job of reeling you in. As such, all but a few levels in Jotun feel lifeless, like padding shoved between the game’s far better boss fights. Seeking shelter from a sudden blizzards helps add some flavour, but does little for the gameplay. They help to change up the pace, sure, though Thunder Lotus leans on them way too hard, in a way that doesn’t feel all that fun. From hammer-lobbing dwarves and snowstorms to poisonous swamps and giants lava, each hazard aligns with an overriding theme. Naturally, there are all kinds of pesky obstacles in your way. Although potted with the occasional distraction, levels are fairly straightforward – all you need to do is find a rune stone and be on your merry way. It won’t take long to find your bearings, however.